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  • Would You Rather Fitness
  • Home
  • Distance Learning Fit Videos
    • Locomotor Quest
    • Would You Rather Fitness
    • Scavenger Hunts & Misc
    • Superheroes & Video Games
    • Math and SEL Fitness
    • Tik Tok Dance Challenges!
    • 12 Yoga Pose Fitness
    • 12 Superhero Workout G-Slides
    • 15 Fortnite Dances G-Slides
    • Fortnite Dances
    • Black Panther Tough
    • Ninja Warrior Tough
    • Moderate Difficulty
  • Breakout EDU (Escape Rooms)
  • Choose Your Adventure Fitness!
    • Superhero Adventure
    • Harry Potter Adventure
  • Common Core Math in PE
  • Conflict Corner
  • Dance & School Community
  • Essential Questions
  • Field Day Themes
    • American Ninja Warrior
    • Animated Movies
    • Star Wars
    • Superheroes
    • Video Games
  • Games and Activities
  • Games (PowerPoint & Slides Versions)
  • Gamification
  • Highly Sensitive Students
  • Holiday Activities
  • Jobs For Injured Students
  • K-2 Imagination Walks
  • Plickers
  • Plickers Magnets #Plagnets
  • Posters & Signs
  • Responsive Classroom
  • Self-Assessment Exit Tickets
  • Self-Guided Progressions
  • SHAPE K-12 GLO signs
  • Station Signs with Challenges
  • Superhero Warm-Up Sheets
  • The PE Skeptic Blog
  • YouTube Game Demos
  • Would You Rather Fitness
ACCOUNT
I create many items for free to the community! However, I do also have a TPT store, so if you feel inclined, any purchases help offset the costs associated with keeping the resources coming. Also, feel free to just make a small donation via Paypal! Thank you for any help!
My TPT Store
Paypal Donation

Gamification of learning can be a powerful motivator for students of all ages. It's enjoyable for teachers too, and easy to implement right away! It borrows the mechanics that make video games so addictive and fun (collecting items, gaining status, exploring, achieving mini-goals, etc). It's often confused with game-based learning, which is content learned by playing actual video game software or the average P.E. activity. Gamification is different in that it basically turns subject material into a real life video game experience. This creates maximum engagement for students! The webinar to the right is one I presented for #PhysEdSummit2017, and will teach you how to add this powerful tool to your teaching tool belt. I guarantee that this information will change your teaching experience.

I also highly recommend checking out this link to the global P.E. shared Google Drive gamification folder. -->
Global PE Gamification Folder
Here's my podcast episode with Jorge Rodriguez covering gamification --->
Voxcast Gamification


​Here's my 7 hour gamification e-course for P.E. Central:
E-Course

Gamification Samples (check my Games/Activities page for more):
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